Electronic gaming has evolved dramatically in recent years. As
data bandwidth, processing power and screen resolutions steadily
increase; developers are keeping pace to provide more realistic and
immersive Internet entertainment experiences. It is hard to imagine a
world without the wealth of online games that today's web surfers have
come to expect, but the history of online gaming goes back well before
the mainstream adoption of the Internet.
The
first games to be played over computer networks were developed in the
early 1970s. These were built on multi-user timeshare terminals at
universities. The latter part of that decade saw the arrival of
multi-user dungeons (MUD,) which later evolved into multi-access
dungeons (MAD) and massive multiplayer online role playing games
(MMORPG.)
In 1985, the game Islands of Kesmai was released for
users of the commercial CompuServe computer network. With graphics made
up of ASCII text characters, this multi-player RPG bore little
resemblance to the games of today; but in many ways, it was a precursor
to the modern MMORPG. The fantasy role playing battles of this game were
among the earliest ancestors of today's online fighting games.
Later
in the 1980s, the first games were developed which used the Internet
Protocol (IP) to communicate. In 1991, the game Neverwinter Nights was
released for AOL subscribers. This is widely hailed as the first 3D
graphical MMORPG. As the Internet grew in popularity among the general
public, the 1990s saw an explosion of role playing, shooter, strategy
and online fighting games with multiplayer capabilities. Some of the
most notable are Doom, Warcraft and Quake.
By the year 2000, most
commercial game software packages featured the ability to play online
against other players. Although many of the most popular online games
were designed for multiplayer action, developers were quick to take
advantage of Internet technologies such as Flash and JavaScript to
create single-player games as well.
The year 2002 saw the launch
of gaming networks such as XBox Live and Steam. As social networks grew
in popularity throughout the decade, companies such as Zynga jumped on
the bandwagon to create casual games that users could play against their
friends. Today, the options for online gaming range from commercial
software packages, to social network gaming, to browser based games and
even mobile apps.
Gamers no longer need to subscribe to expensive
online services or purchase commercial software packages to play online.
For those who want a convenient and fun gaming experience, there are
plenty of sites that offer online fighting games and a variety of other
challenges that can be played right now, right in your web browser.
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